The aim of this book is to guide you through the process of writing a text adventure game in the ruby programming language. While creating a playable, fun game is the tangible goal of following what I'm going to show you, the real goal here is to improve your skill with the ruby language.
I hope the content of this book will grow to help you enjoy programming and feel the happiness that comes with creating and hitting targets.
To get the most out of this book, you should be sure to write your game as you progress through each chapter.
For the greatest ease and enjoyment, you should use
This book is not yet complete. There is a lot that I plan to add to it. There is a lot that I am sure I have not and could not talk about enough. There is a lot that I will no doubt talk about too much. I hope there is value to be found between these pages anyway. Any feedback is greatly appreciated.